Sensory Adjustments
When introducing groups and doing the rules you should ALWAYS ask about sensitivity to flashing lights and loud noises. e.g. "Our games contain flashing lights and loud noises, if that is an issue for anyone please let me know and I can make adjustments to your game."
If someone says yes then there are a few things you can do for each game.
Game Specific Instructions
- Save the City
- Use the volume slider in the top right of the Mac to turn the volume down if needed.
- Explain that if they find torches in the game they may have a strobing setting so they should be cautious of this.
- Volatile Laboratories
- Explain there are flickering lights (corridor flashing lights puzzle) that can be avoided by staying in the room with the two switches and the metal board in. OR you can skip this puzzle completely by typing out the order of coloured buttons: GREEN YELLOW BLUE RED WHITE.
- The Attic
- Turn ON on switch in kitchen above battery chargers (left switch NOT right).
- Turn ON one switch to the right of boiler in kitchen and ensure the iPod is playing the 1931 track along with the FM transmitter being set to 107FM.
- Take 4 AAA and 4 AA charged batteries from kitchen along with the phone and however many normal torches are needed.
- Double check battery life and wipe mobile phone then place on 62529 chest.
- Put batteries in the two lasers and two UV torches and in the radio then ensure all are working before locking away as normal.
- Ensure fire door is closed.
- In staff room turn on the silver amplifier with the power button and audio mixer for headphones.
- Check 107fm radio is working with the small black radio.
- Turn ON Apple Mac for game, you have roughly 45-60 seconds from when you press the power button to get back up and hold the severed hand in the roof hatch. The church bell will toll when it is locked.
- Continue locking up as normal being sure all locks are in the right place and all maglocks are correctly secured.
- The Three Bears
- Turn ON lightswitch outside of the kitchen across from the entrance to the three bears to illuminate the small hallway.
- Turn ON both lightswitches near entrance.
- Turn ON one switch to the left of talking tree.
- Turn ON two switches behind well in garden.
- Turn ON one switch behind bedside table nearest the windows.
- Turn ON two switches underneath radio.
- Turn ON Apple Mac for game above wardrobe.
- Continue locking up as normal for around 25 seconds until maglocks engage. You can then close and lock the pantry double doors along with wardrobe door.
- The Heist
- Take 6 AAA batteries from chargers in staff room for UV torches.
- Turn ON one switch behind the, now non existent, swing gate in jewelery shop.
- Turn ON one switch to the left of the large necklace cabinet.
- Turn ON two switches in jewelery shop staff room.
- Turn ON 4 switches on top of the necklace mannaquin cabinet.
- Turn ON one switch outside the planning room on landing to illuminate yellow string lighting for stairwell.
- Turn ON one switch to left of Mastermind computer.
- Turn ON one switch to left of Forger station.
- Turn ON two switches to right of Bomb Experts locker.
- Turn ON Apple Mac for game in electronics cupboard to left of Bomb Experts locker. The Mac will boot, automatically open qLabs and run the game setup cue.
- While waiting for Mac to boot continue to lock up as normal.
- Once ready the yellow string lights around the ceiling of planning room will illuminate and bomb chamber will turn red. ONLY once these things have happened should you press the ON switch on the TV screen.
- Check mastermind computer is on the login screen, the CCTV is showing the searching for signal screen and THE HEIST logo shows on TV screen before leaving.
- Insert batteries into two UV torches in jewelry shop and check they work before locking them away. Be sure the small black OPEN safe has good battery life (not beeping when buttons pressed, very quiet beeping or other strange behaviour will give this away).
- Continue locking up as normal being sure all locks are in the right place and all maglocks are correctly secured.
- Fiorella's Cave
- Turn on FOUR switches in electronics room of the cave, these are very clearly marked. DO NOT touch any cables, power strips or wiring other than those four silver mounted wall sockets. The vibration motor (rumble pack) in the lift will turn on, this is normal.
- Turn ON Apple Mac in electronics cupboard. The Mac will boot, automatically open qLabs and run the game setup cue. You will hear a few beeps from the keypad in the hallway and the rumble pack will stop.
- Continue locking up as normal being sure all locks are in the right place and all maglocks are correctly secured.